#pragma once
#include "PhysicsCube.h"

class DominoBlocks : public PhysicsCube
{
public:
	DominoBlocks();
	DominoBlocks(D3DXVECTOR3 pos,D3DXVECTOR3 rot,D3DXVECTOR3 dim);
	~DominoBlocks(){}
	

	void AddObjectToSimulation(hkpWorld* theWorld);
	virtual void CreateGeometry();
	void CreatePhysicsObject();
	void Init();
};